I couldnt get it to work. I think I have version r14 now (for school, soon getting r15) but when I follow through the first steps, I dont get a wall. And when I lift any of them up (like, moving up) nothing happens, except for with the sweep nerbs, then the whole thing goes up xP
And I tried copying the rectangle, as well as the spline, in any way, but neither of them would work. With coping the spline and moving that up I came the closest, but for some reason the walls would thicken the higher I'd lift the spline >.<
Hey, sorry for taking so long to respond, I've been busy in non-DA related things lately.
Most probably your problem is corrected if you invert the order of the splines inside the sweep (1st spline should be second and viceversa). If that doesn't work, your rectangle is pointing in the wrong direction.
hey, I'm sorry if I'm a bother now, but, I have a question regarding something outside of the tutorial, I managed to get it done but, I started looking for textures for concrete floor tiles, and I found some, but, it includes the Diffuse, Bump and Specular Map, and I'm pretty confused as how to achieve the look in your tutorial, could you please help me out by telling me where do I have to set these textures in the Material creation?? Thanks a LOT for all your help, sincerely, keep up the GREAT work!
hola! no me había dado cuenta de que eras de México XD
Lo del techo me parece extraño, creo que puede ser porque tienes muchos polígonos, en teoría deberías tener 1. Sino se puede trata de hecer nuevamente el techo pues lo que haces parece el procedimiento correcto.
De las texturas sólo hay que asignar cada mapa a su respectivo canal (el specular map lo puedes ignorar) pero el resto ponlo en el canal que se llama igual.
hey there! thanks a lot for this tutorial, I'm very excited about doing this but, I'm sorry for asking a question that's already been asked but I'm really confused about steps 7 and 8, lime some more around this comment section, I'm pretty much new at C4D, so, I'm sorry for not understanding, I guess If I'd used the software longer I might've understood, but, sorry.
I select the "Extrude NURBS" layer that contains the spline which makes the Ceiling, press "C", then I click the + sign to select both caps AND (?) the "Extrude NURBS" poly.
That creates ANOTHER object, which is the one that I try to Inner Extrude and Extrude, whenever I do, when I see from the camera's POV, I don't see any difference, so I get rid of the original ceiling layer to see and I can't see anything either, no depth to the extrude on the ceiling, what can I be doing wrong??
I'm almost done with this tutorial, I'd really REALLY appreciate it if you (or anyone around here) could clear this up for me, really thanks a lot for sharing your knowledge and creativity, it means a lot to me and all of us who want to learn.
Hi! No problem there. Once you've made editable the poly (with the "C" key), just select Objects and then "Connect" this makesthe ceiling a single object. Now select that new polygon (you can delete the old ones) and go to the polygon mode, select the polygon that makes the ceiling (it should turn yellow) and use an inner extrude (I on the keyboard and then click and drag). Then use the Extrude function (D on the keyboard then click and drag) to create an engraving on the ceiling.
Try experimenting with the tools, it really helps to get the hang of them.
I hope this clears things up otherwise comment again
tanks a lot for answering so quickly, I'm trying again but, again I'm finding trouble, I'm selecting the 3 elements, the Extrude NURBS, Cap 1 and Cap 2, then Object,Connect, using the live selection tool and the polygon tool I select the roof (after deleting the other "layer"), after it turns yellow, I press "i" to use the inner extrude but when I do, the whole ceiling starts to deform, bringing out spikes everywhere, then when I use the extrude function it's still the same, I'm still experimenting, thanks a lot for clearing a couple of things up, I'll try it out some more, if there's anything I'm doing wrong, please help me out if you can.
You cut the holes by using a Boole object. Set the walls as the first child of the boole (drag and drop) and the "cutting object" as the second child. Refer to the help manual for detailed info on boole objects. As for the camera/lights, just go to the objects-scene menu
Sweep Nurbs create geometry based on splines. A boole object is the easiest way to create holes (windows). I would recommend that you read the manual and start with beginner tutorials before tackling on GI,etc.
Hi! Step 5 is the boole step, do you know how that object works? I recommend you to read the boole section on the manual, it's pretty detailed. Once you understand the works of it it's pretty easy, just setup the objects as in the picture. Basically you have two objects as children of the boole, the first one is the sweep nurbs and the second one is a null object which has a lot of cubes inside (these are the windows).
It's possible that your rectangle is badly orientated, change the orientation to "XZ" or play around with the other two modes. If that doesn't work you may have the hierarchy backwards so just put the rectangle on top of the spline.
It's weird that it doesn't work by default, but check that this is done:
On the object manager make sure you are seeing through the camera (There is a small black square next to the camera object). That square should be white, if it is black just click it. When it turns white it means you are looking through that camera.
Now go to your main perspective viewport and choose edit (the viewport button, not the menu button) and make sure the "use as render view" option is selected. That should work.
To disable it you need to choose that option for another viewport, say the "left" one, so you can render out from that one.
Basically the black-white square indicates if you are seeing through that camera or not, so everytime you want to render from that camera just make it white, otherwise (say you need to change something and you need to close up but you don't want to alter the final camera position) just deactivate it.
The room in the tutorial looks so nice and I want to be able to create a room like that, but I am lost- how do you use the boole tool? The tutorial doesn't say. Looking ahead, I might need some help with step 7 too. I'd be grateful for any help! Thank you.
Thanks for the comment! To use the boole object: Create a boole object from the objects-modeling-boole menu. Take the object you are using as a wall (in my case the sweep nurbs) and make it a child of the boole. Then take your window object (in my case some cubes) and make it the second child of the boole, and there you go!
If you want more than one window use a null object as the second child and make your multiple windows childs of that null object.
Step 7: Make your ceiling editable by hitting "C" on the keyboard and select the polygon. In the polygon editing mode select the inner extrude tool and make an inner extrude then use the normal extrude.
Perhaps you should watch some basic tutorials on using the tools. [link] is a good resource. You can also try lynda.com or cineversity.com but they require a subscription.
Furthermore, if you want to know in detail how I make my architectural scenes you can take a look at my series of video tutorials: [link]